Design For Good
A ScienceWorks after-school engineering design program for middle school students.
Be a part of designing, prototyping, and testing real solutions to real problems to help real people. In the Design for Good program, middle school students will design solutions to help peers with fine motor challenges increase independence. Designers will work on solutions for real problems, like buckling a bike helmet when your fingers don’t work together, putting a cap on a marker when you have only one arm, or opening a thermos when you have limited hand strength. Taught by Zoey Belyea, Director of Education, you'll learn how design and engineering are important parts of community-building and citizenship.
If you are a creative person and want to use your creativity to help kids in your community, Design for Good is for you! Interested? Download an application form below and return it in person or by email to email@example.com. Applications are due October 27.
When: Wednesdays 3:30-5:00, November 1 - December 13
Cost: Members, $70; Non-Members, $75.
Scholarships are available.
Application Due Date: October 27, 2017
Session 1 The Engineering Design Process (based on the principles of design thinking described by Stanford’s d.School)
Session 2 Empathize Work with a guest occupational therapist to understand what the challenges are for people who have different abilities and different limitations.
Session 3 Empathize – Who are our design users? Define – What’s the problem? Develop the criteria and constraints that will guide your design project.
Session 4 Ideate – Prototype – Test Designers will go through a process of generating many possible solutions and examining the merits of each. Then they will settle on one or two possible design solutions and begin to prototype designs.
Session 5 Ideate – Prototype – Test Continue the process and talk with materials experts about how to turn prototypes into useable designs.
Session 6 Test designs with design users or talk with the occupational therapist who tested them with design users and redesign/reimagine the designs. Then we will celebrate lessons learned
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